Gray

Gray

33 cards30 skills35 amulets
NameEffect
Cross RaveAdd Shield and Lance to card deck when entering the labyrinth.
Juvia's Lunch BoxAdd Hammer and Battle Axe to card deck when entering the labyrinth.
Shield - Spellwise LacrimaReplace one Punch with Shield when entering the labyrinth.
Death Scythe - Spellwise LacrimaReplace one Defend with Death Scythe when entering the labyrinth.
Gray's Grand Magic Games OutfitAdd Rampart and Freeze Lancer to card deck when entering the labyrinth.
Battle Axe - Spellwise LacrimaReplace one Punch with Battle Axe when entering the labyrinth.
Ice Geyser - Spellwise LacrimaReplace one Double Strike with Ice Geyser when entering the labyrinth.
Prison - Spellwise LacrimaReplace one Triple Strike with Prison when entering the labyrinth.
Ice Blade: Seven Slice Dance - Spellwise LacrimaReplace one Defend with Ice Blade: Seven Slice Dance when entering the labyrinth.
Icebringer - Spellwise LacrimaReplace one Desperation with Icebringer when entering the labyrinth.
Lost: Shield+Add Shield to card deck when entering the labyrinth.
Lost: Lance+Add Lance to card deck when entering the labyrinth.
Lost: Floor+Add Floor to card deck when entering the labyrinth.
Lost: Ice Geyser+Add Ice Geyser to card deck when entering the labyrinth.
Lost: Hammer+Add Hammer to card deck when entering the labyrinth.
Lost: Cannon+Add Cannon to card deck when entering the labyrinth.
Lost: Prison+Add Prison to card deck when entering the labyrinth.
Lost: Battle Axe+Add Battle Axe to card deck when entering the labyrinth.
Lost: Flying Claw+Add Flying Claw to card deck when entering the labyrinth.
Lost: Death Scythe+Add Death Scythe to card deck when entering the labyrinth.
Lost: Ice Blade: Seven Slice Dance+Add Ice Blade: Seven Slice Dance to card deck when entering the labyrinth.
Lost: Freeze Lancer+Add Freeze Lancer to card deck when entering the labyrinth.
Lost: Ice Impact+Add Ice Impact to card deck when entering the labyrinth.
Lost: Rampart+Add Rampart to card deck when entering the labyrinth.
Lost: Gungnir+Add Gungnir to card deck when entering the labyrinth.
Lost: Cold Excalibur+Add Cold Excalibur to card deck when entering the labyrinth.
Lost: Dance of the Frenzied Masses+Add Dance of the Frenzied Masses to card deck when entering the labyrinth.
Lost: Icebringer+Add Icebringer to card deck when entering the labyrinth.
Lost: Vambrace+Add Vambrace to card deck when entering the labyrinth.
Lost: Silver+Add Silver to card deck when entering the labyrinth.
Lost: Ice Blade: Seven Slice Dance - Scarlet+Add Ice Blade: Seven Slice Dance - Scarlet to card deck when entering the labyrinth.
Lost: Ice Demon Zero's Long Sword+Add Ice Demon Zero's Long Sword to card deck when entering the labyrinth.
Lost: Ice Demon Zero's Bow of Annihilation+Add Ice Demon Zero's Bow of Annihilation to card deck when entering the labyrinth.
Lost: Ice Demon Zero's Fist of Obliteration+Add Ice Demon Zero's Fist of Obliteration to card deck when entering the labyrinth.
Lost: Heavy Knights+Add Heavy Knights to card deck when entering the labyrinth.
NameRankDescription
0

Selecting Shield then Lance will increase Lance's damage by +4.

1

Selecting Flying Claw then Death Scythe will increase Death Scythe's damage by +8.

1

Selecting Hammer then Battle Axe will increase Battle Axe's damage by +8.

2

Selecting Battle Axe then Prison will increase Prison's damage by +10.

2

Selecting Rampart then Ice Geyser will increase Ice Geyser's damage by +10.

3

Selecting Rampart then Freeze Lancer will increase Freeze Lancer's damage by +12.

3

Selecting Lance then Prison will increase Prison's damage by +12.

3

Selecting Rampart then Ice Blade: Seven Slice Dance will increase Ice Blade: Seven Slice Dance's damage by +12.

3

Selecting Shield then Icebringer will increase Icebringer's damage by +14.

4

Selecting Cannon then Vambrace will increase Vambrace's damage by +14.

1

+2 Shield's power

1

+2 Lance's power

1

+2 Floor's power

1

+4 Ice Geyser's power

1

+4 Hammer's power

2

+4 Cannon's power

2

+4 Prison's power

2

+2 Battle Axe's power

2

+2 Flying Claw's power

2

+3 Death Scythe's power

3

+4 Freeze Lancer's power

3

+8 Ice Impact's power

3

+2 Rampart's power

3

+4 Cold Excalibur's power

4

+4 Ice Blade: Seven Slice Dance's power

4

+8 Gungnir's power

4

+4 Dance of the Frenzied Masses's power

4

+4 Vambrace's power

4

+6 Silver's power

0

Selecting Battle Axe then Water Slicer will increase Water Slicer's damage by +12.

Fairy Tail Dungeons

FAIRY TAIL: DUNGEONS

Deck-building rogue-lite RPG

Play on Steam