Community Hub

Tips, tricks, and strategies curated from the community — decks, combos, bosses and more.

Beginner Tips

Play buff cards before attack cards

Card order matters. Always play your buff cards (Attack UP, Fierce Attack, Gale, Conviction) before your attacking cards on the same turn — the damage multiplier applies to all attacks played after the buff on that turn.

Steam — Siliconera Review
Beginner Tips

Smaller decks are more consistent

Aim for 6–7 cards per character. More cards dilute your draw pool and reduce the frequency of your key cards. Use card removal (Dilution, Labyrinth Lizard amulet) aggressively to prune weak starters. "Downsize to 6 cards. This lets me combo every turn for the big damage."

Steam — Endless Mode Discussion
Beginner Tips

Block halves at the start of your turn — refresh it every turn

Block values halve at the start of your turn. A block value of 40 becomes 20 by the time the enemy attacks again. You must generate block every turn, not just once.

Steam Guide — Oversimplified Gameplay Basics
Beginner Tips

Dodge spends ALL stacked charges at once

Triggering dodge spends all stacked dodge charges simultaneously. Don't let large dodge stacks waste on a weak hit. Sequence your turn so a big enemy attack comes first if you have multiple dodge stacks. "Dodge is king, dodge is life, dodge is win!"

Steam Guide — Wizard Summons
Beginner Tips

Spend your Lacrima fast

Spend your Lacrima as fast as possible unless saving for a major purchase. Hoarding is rarely optimal. Every tile of movement, every deposit, and every fight contributes rank-up points.

Steam Guide — Oversimplified Gameplay Basics
Beginner Tips

Always interact with Labi at campfires

Campfires offer three uses: heal HP, enchant a card, or Talk with Labi for free rewards. Always interact with Labi — free rewards add up significantly over a run.

Steam Guide — Oversimplified Gameplay Basics
Beginner Tips

Skip bad card rewards

You can outright refuse card rewards after fights. If a card doesn't fit your build, skip it — a bloated deck is worse than a tight one. Never take a card just because it's free.

Steam — Siliconera Review
Beginner Tips

Prioritize stopping incoming big hits

When you see a large attack telegraphed, prioritize playing cards to stop or reduce it. Getting hit by an avoidable big attack is far worse than missing a turn of damage. "Prioritize playing the right cards to stop an incoming big hit — always do this one."

Steam — Siliconera Review
Beginner Tips

Rank-up grinding: move more, fight less

Run 0–1 star Labyrinths while minimizing fights and maximizing Lacrima collection. Equip two Lacrima amulets (+2 spaces per floor) and a Four Wheeler amulet (+20–30% collection events). Avoid fights whenever possible — movement and deposits give the best point-per-time.

Steam — Ranking Up Tips Discussion
Deck Building

Favour multiple cheap cards over one expensive card

High cost cards usually aren't that good for team play. Multiple 1-cost cards scale better with tomes and skill bonuses, and some bosses penalize 2+ cost card usage or require multiple hits to trigger interrupts.

Steam — Dungeon 3 Discussion
Deck Building

Build three role-based decks for team dungeons

Build three role-based decks: striker (primary damage), buffer (party-wide attack/defense boosts), and interference (stun/debuff blocking/cleanse). There should be overlap between roles so no character is useless alone.

Steam Guide — Boss & Monster Compendium
Deck Building

Enchant duplicate cards rather than discarding them

When you keep getting duplicate cards beyond existing enchantments, enhance them at campsites rather than leaving them as dead draws. The v1.2.0 card upgrade system also lets you fuse duplicates for a power spike.

Steam — Siliconera Switch Review
Deck Building

Remove Block skill is mandatory for certain bosses

Skills with Remove Block nullify ALL block on the target instantly. Essential for bosses that spam block (Dorom Anim stacks 40+ block per turn in its final phase). A Remove Block skill on Natsu or Gray makes otherwise impossible phases trivial.

Steam Guide — Boss & Monster Compendium
Deck Building

Key universal utility cards

Second Origin and Resolution are helpful in decks with lots of high-cost cards. Gemini Form (Lucy) is exceptional — it thins the deck of normal cards, adds dodge, and does strong damage. Dragon Force and Thunder Dragon King Mode are top picks for Natsu.

Steam Guide — Card List
Deck Building

Debuff blocking is a must against Bait, Leave, and Paralysis bosses

Debuff block prevents multiple simultaneous negative effects. Prioritize it against bosses with Leave, Bait, and Paralysis attacks. Without it, a single debuff volley can end your run.

Steam Guide — Card List
Chains & Combos

Complete Magic Chains on the same turn

Two cards in your deck are linked. Playing them consecutively activates the chain bonus — usually extra damage or an enemy interrupt. Always try to hold the first card of a chain so you can complete it on the same turn.

Steam Guide — Oversimplified Gameplay Basics
Chains & Combos

Max MP on Magic Chain is the highest-priority skill node

Prioritize "Max MP on Magic Chain" as your highest-priority skill grid upgrade for any character pushing deep into the Nether Palace. More MP means more cards played per turn, which means more chain completions and snowballing damage.

Steam Guide — Floor 50+
Chains & Combos

Chaining multiple party members creates a Unison Chain

When multiple party members activate Magic Chains back-to-back, you get a Unison Chain for significantly more damage than individual chains. Coordinate your team's chain triggers to maximize this.

Steam Guide — Boss & Monster Compendium
Chains & Combos

Gray: Rampart → Seven Slice Dance (block-to-damage)

Rampart gives +defense on cast; Seven Slice Dance converts your current block amount directly into damage. This makes Gray simultaneously tanky and a high-damage dealer. Enchant Rampart with HP regen to sustain. Can reach 600+ crit and ~1500 damage per turn at high floors.

Steam — Endless Mode Party Discussion
Chains & Combos

Lucy: Prayer + Lion Key for stun and cancel

Combine Prayer with Lion Key (Gemini Key) for both stun and attack cancellation in one combo. Star Chant provides simultaneous evasion and critical buff. Quick access to Star Chant is pivotal to clearing late-game bosses.

Steam Guide — Card List
Chains & Combos

Wendy: Sheila summon enables two Magic Chains per turn

Wendy's Sheila (First Arrow) summon enables two separate Magic Chains in one turn — one of the best single summon power spikes available. A Wendy deck with +4 damage all across 3 characters delivers 36 damage per turn stacking multiplicatively.

Steam — Endless Mode Party Discussion
Chains & Combos

Sting + Rogue secret unlock

Complete the quest sequence with both Sting and Rogue to unlock a Super Secret encounter that rewards the Divine-Shadow Dragon, Light Fang summon card — one of the strongest summon cards in the game.

Steam Community
CharactersNatsu

Natsu: pure offense, let others support

Natsu excels at damage. Needs to deal a lot of damage quickly to progress. Leave the support cards to another character — his job is to hit hard and fast. Top picks: Dragon Force, Thunder Dragon King Mode (with Extra Attack augmentation), Purgatory Slashing Dragon Fire.

Steam Guide — Wizard Summons
CharactersLucy

Lucy: mandatory for endgame floor pushing

Despite the shallowest move set at baseline, Lucy is the only character with reliable enemy action cancellation. Priority cards: multiple 1-cost Lion Keys (Regulus/Loke), Star Chant x2, Lion Maiden (Leonis Gate), Aquarius Form. Get multiples — one of each feels way too inconsistent.

Steam Guide — Boss & Monster Compendium
CharactersLucy

Lucy: use stun-on-attack keys, not defense-breaking keys

For boss fights, use keys that have stun on attack, specials, or blanket chance to stun. Libra Key (Tenbinza no Kagi) at cost 0 is exceptional for removing enemy buffs and blocks at no MP cost.

Steam Guide — Floor 50+
CharactersGray

Gray: defensive powerhouse with block-to-damage scaling

Gray builds value through huge block stacks and molding magic. Try not to draft too many cards that eat up block. Starting Endless Mode: equip Spellwise Lacrima Seven Slice Dance (gives Magic Chain VIII), Grand Magic Games Outfit (start with 1 Rampart in deck), and Acnologia Slayer Badge.

Steam — Endless Mode Party Discussion
CharactersErza

Erza: rush damage, add dodge cards

Erza requires rapid damage focus — lengthy fights become losing propositions because she lacks healing. Excels at damage multiplication through multiple buff types. Use just one type of card for each buff desired to avoid redundancy. Dodge cards are essential since her defensive options are limited.

Steam Guide — Oversimplified Gameplay Basics
CharactersWendy

Wendy: the glue of every team — start her first

Wendy is the glue that holds boss runs together — most team buffs in the game and easiest heals. Start as your FIRST character in Endless/Abyss mode to unlock perks early. Priority: Arms (attack up), Vernier (speed/dodge), Sky Dragon's Breath, and Sheila summon. Wendy's Re-Lease is mandatory against all Prime bosses.

Steam Guide — Boss & Monster Compendium
CharactersGajeel

Gajeel (v1.2.0): scales with low HP

Block & Revenge Specialist — the more danger you're in, the more powerful the moves become. Can double as a supporter when paired with Lucy as attacker (Lucy handles ~1500 dmg/turn while Gajeel provides defensive support). Solid Script FIRE via Levy summon plus Iron Shadow Dragon's Roar for offense-defense balance.

Steam Guide — Floor 50+
CharactersMirajane

Mirajane (v1.2.0): ultra-high damage via Satan Soul

High-Risk, Ultra High-Damage Type. Satan Soul doubles normal attacks — combine with Immovable (不動) for normal attack increases. Can output ~5400 damage per turn with the right buff combination. Beast King's Soul: Ape plus Satan Soul pursuit triggers for 2000+ damage even with limited card count.

Steam Guide — Floor 50+
CharactersLaxus

Laxus (v1.2.0): electrical stacking — avoid August

High-Damage Technical Type. Core strategy: apply Electrical status with Raijin + Raikoku for large damage. Struggles against August, who frequently removes debuffs, countering the electrical stacking entirely. Plan your team composition around this weakness.

Steam Guide — Floor 50+
CharactersGildarts

Gildarts (v1.2.0): high cost, ultimate power

High-Cost, Ultimate Power Type. Magical Full Release provides a 3x damage multiplier. Combine with Jutsu Kai: Barrier triggers for near-constant 100% evasion (8–10 triggers per turn). Cost reduction synergies and buff duration extension make him viable at floor 100+.

Steam Guide — Floor 50+
Boss Strategies

Dorom Anim: Rush damage early, bring Remove Block

Rush damage early — it has no telegraphed defenses in phase 1. In late phase it stacks 40+ block per round — impossible without Remove Block cards. Must have a block removal attack card to deal damage in the final phase. Lucy's stun keys trivialize the fight.

Steam Guide — Boss & Monster Compendium
Boss Strategies

Acnologia: Lucy interrupt keys are essential

Hits hard and hits often. Lucy's interrupt keys are invaluable. The Bait debuff cripples your action pool — prepare low-cost cards and status-clearing items before the fight. Build debuff blocking into at least two party members.

Steam Guide — Boss & Monster Compendium
Boss Strategies

Labraunda Zero Prime: do NOT kill the adds

1,951 HP, ~200 damage per hit. Critical tip: do NOT eliminate the Lacrima of Ruin adds — their presence prevents LZP from summoning more, and killing them triggers the boss to resummon instantly. Recommended party: Erza (DPS), Wendy (dodge support), Lucy (1-cost keys + Star Chant). Acquire floor 5 and floor 10 Infinite Dungeon rewards before attempting.

Steam Guide — Boss & Monster Compendium
Boss Strategies

All Prime bosses strip start-of-battle buffs

Every Prime boss launches a team-wide debuff that removes all start-of-battle buffs at the beginning of the fight. Wendy's Re-Lease ability is mandatory — build it into your team for all Prime boss encounters.

Steam Guide — Boss & Monster Compendium
Boss Strategies

Field effects: use summon-type attacks to bypass penalties

Some late-game bosses create elemental field effects (Ice, Flame, Wind, Thunder, Curse). Using summon-type attacks bypasses the reflective damage penalty from those fields. Characters with specific elemental affinities may take bonus damage in opposing fields — check your lineup.

Steam Guide — Floor 50+
Boss Strategies

Nether Dragon Labraunda: stock support items before the fight

High consistent damage across multiple boss fights back-to-back. Support items (heals, debuff purges, dodge boosts, damage boosts, revivals) are essential. Both Bait and simultaneous attack/defense down appear — stock up before entering.

Steam Guide — Boss & Monster Compendium
Enemies

Goblin Bombardier: hit each for 5 damage in round 2

Allow two free rounds then deal at least 5 damage to each Goblin Bombardier in round 2 to interrupt their detonation sequence. Missing this timing causes a large AoE explosion.

Steam Guide — Boss & Monster Compendium
Enemies

Goblin Tank: use block-removal and skip if HP is low

Casts AoE block to adjacent mobs — skip the Tank if your HP is low and target other goblins first. Block-removal cards neutralize it entirely.

Steam Guide — Boss & Monster Compendium
Enemies

Electric Wolf: bring status cleanse

Applies Paralysis stacks that reapply every turn. Counter by bringing a support mage with status cleanse (Wendy). "Two support mages with cleanse destroys the difficulty."

Steam — Electric Wolf Discussion
Enemies

Glutton Frog: stun or dodge the Leave debuff

Applies Leave debuff that removes one wizard from combat. Counter with stun, dodge, or debuff block — letting this land mid-fight can be run-ending if the wrong character is removed.

Steam Guide — Boss & Monster Compendium
Enemies

Lacrima of Ruin (boss add): kill within one round or wait it out

Kill fast (60 HP) — gains anti-magic protection one round after appearing. If you can't kill immediately, the protection buff expires after a few turns, so sometimes it's better to wait than to waste resources.

Steam Guide — Boss & Monster Compendium
Enemies

Ninjas and fast multi-hit enemies: kill first

Ninjas, Birds, and Evil Wolves shred dodge and block stacks very fast through multi-hit attacks. Always prioritize killing them before other enemies in mixed encounters.

Steam Guide — Boss & Monster Compendium
Advanced Mechanics

Do not flee in wizard encounter events

In wizard encounter events: if you select "Flee Together" at the fight section, every subsequent encounter with that wizard on that floor restarts back to the fight. Do not flee unless you intend to skip that wizard entirely for the whole floor.

Steam Guide — Wizard Summons
Advanced Mechanics

Wizard summon acquisition: meet 3 times, then win

Meet a wizard 3 times via event tiles, culminating in a team battle. Win to add their summon card and unlock an amulet that lets you start future runs with that card in your deck. Two amulets increase the rate at which specific wizards appear on event tiles — equip them when farming a specific summon.

Steam Guide — Wizard Summons
Advanced Mechanics

Post-floor-20 Nether Palace: enter with a saved tome

Clearing floor 20 of the Nether Palace unlocks an item that lets you enter the first dungeon with an already-saved tome, enabling iterative deck improvement across runs. This is a major quality-of-life milestone for floor progression.

Steam — Dilution Discussion
Advanced Mechanics

Card upgrades (v1.2.0): farm duplicates deliberately

The v1.2.0 update lets you fuse duplicate cards for an upgrade. Deliberately collecting duplicates of a key card to upgrade it is now a valid and powerful strategy — factor this into which cards you accept as rewards.

Steam — v1.2.0 Notes
Advanced Mechanics

Arthur and late crisis events require floor 10+ Nether Palace

Some characters (Arthur) can only appear in crisis events after reaching Nether Palace floor 10+. Equip encounter-boosting amulets and visit every event tile when farming specific crisis event characters.

Steam Community Discussions
Amulets

Hidden Treasure (+100 HP): universal must-have

Hidden Treasure (迷宮の秘宝) adds +100 max HP and is essential for survival in deep floors. Equip it on every character pushing past floor 20.

Steam Guide — Boss & Monster Compendium
Amulets

Labyrinth Lizard: essential deck-thinning from floor 50+

Labyrinth Lizard (迷宮の蜥蜴) doubles your card removal opportunities — absolutely essential for floor 50+. Paired with Labyrinth Wisp (double enchant), these two amulets define late-game deck optimization.

Steam Guide — Floor 50+
Amulets

Enhanced boss amulets: high-risk, high-reward opening

Cursed boss amulets grant 100% dodge / +50% crit / +1 MP / +4 ATK for 3–6 turns at the start of a fight. The curse deals 5% HP damage when the draw pile refills. Outstanding for fast-kill strategies — the opening burst often removes dangerous boss phases entirely.

Steam — New Amulets Discussion
Amulets

Rank grinding combo: 2x Lacrima + Four Wheeler

For efficient rank grinding: equip two Lacrima amulets (+2 spaces per floor) and a Four Wheeler amulet (+20–30% Lacrima collection events). Run 0–1 star Labyrinths avoiding fights. Even failed runs accumulate enough points to unlock more amulets.

Steam — Ranking Up Tips Discussion

Community Guides & Links

Fairy Tail Dungeons

FAIRY TAIL: DUNGEONS

Deck-building rogue-lite RPG

Play on Steam