
FAIRY TAIL: DUNGEONS
Deck-building rogue-lite RPG
187 buffs · 69 debuffs
Decoy
If an ally is present, single-target attacks aimed at allies are redirected to you.
Insight
When successfully dodging, there's a 30%% chance that the dodge buff with the longest duration will remain. (2 turns)
Assault
+1 Offense type damage (2 turns)
Tenacity
+1 Defense type blocks (2 turns)
Serenity
Increases critical hit (1.5x damage) chance by 10%. (2 turns)
Devotion
Increases critical multiplier by +10%.(2 turns)
Linkage
Increases Magic Chain effect by +10%.(2 turns)
Ultra Rush
Stan
Skips actions.
Anticipate
Nullify the next instance of damage taken from offense type actions. (Takes priority over dodging.)
Magic dances to my will!
Now, descend into purgatory!
Master Enchant
Turn to dust. Thus do I offer up my life.
Today I shall complete the dragon slayer task!!!!
Undead
The next time HP drops to 0, recover 100% HP.
Grimoire Heart
The next time HP drops to 0, recover 100% HP. (4 turns)
Treachery
Increase attack power by number of attacks received last turn x3. (2 turns)
Fluid
Damage received from monsters is halved. (2 turns)
Foam
The next damage received from monsters is halved.
Aegis
The next damage received from monsters is halved.
Elfman Follow-up
A follow-up attack will be triggered by a duplicate of the held Wizard Summon Take Over: Elfman card. (2 turns)
Card Pursuit
A follow-up attack will be triggered by a duplicate of the held Wizard Summon: Cana card. (2 turns)
Thunder Legion Follow-up
A follow-up attack will be triggered by a duplicate of the held Wizard Summon Thunder God Tribe card. (2 turns)
Voltage
Multiply the number Shocks of the next attack by 2. (2 turns)
Satan Soul
Grants additional effects to certain cards. One effect is removed each time a card is used, and when none remain, you receive 0 damage, equal to your max HP 4%. Using Skip will remove the effect without penalty.
Bane Particles
Every time a Magic Card is activated, take 2% damage. (2 turns)
Paralysis
Magic cards selected second or later each turn will be randomly interrupted. (2 turns)
Paralysis
Magic cards selected second or later each turn will be randomly interrupted. (2 turns)
Card Freeze
Specific Magic Cards cannot be used.(3 turns)
Item Freeze
Items cannot be used.(6 turns)
Curse
Takes damage equal to 5% of current HP when the draw pile is refilled.(3 turns)
Bane Particles
Every time a Magic Card is activated, take 2% damage. (2 turns)
Paralysis
Magic cards selected second or later each turn will be randomly interrupted. (2 turns)
Anti Physical Barrier
Damage from regular attacks are reduced to 1.
Anti Physical Barrier
Damage from regular attacks are reduced to 1.
Flame Field
Opponents that attack you will receive 1 for Permanent turns. (Does not affect summon cards.)
Flame Field
Opponents that attack you will receive 1 for 2 turns. (Does not affect summon cards.)
Bane Particle Field
Opponents that attack you will receive 0 for Permanent turns. (Does not affect summon cards.)
Bane Particle Field
Opponents that attack you will receive 0 for 2 turns. (Does not affect summon cards.)
Curse Field
Opponents that attack you will receive 0 for Permanent turns. (Does not affect summon cards.)
Curse Field
Opponents that attack you will receive 0 for 2 turns. (Does not affect summon cards.)
Ice Field
Opponents that attack you will receive 1 for Permanent turns. (Does not affect summon cards.)
Ice Field
Opponents that attack you will receive 1 for 3 turns. (Does not affect summon cards.)
Thunder Field
Opponents that attack you will have their magic card interrupted. (Does not affect summon cards.)
Thunder Field
Opponents that attack you will have their magic card interrupted. (Does not affect summon cards.)
Wind Field
Opponents that attack you will have their buffs dispelled. (Does not affect summon cards.)
Wind Field
Opponents that attack you will have their buffs dispelled. (Does not affect summon cards.)
Levitation
Damage taken -1.
Levitation
Damage taken -2.
Fear
Cannot activate Magic Chain.(2 turns)
Seal
1 Magic Cards cannot be used.
Seal
1 Magic Cards cannot be used.
Seal
1 Magic Cards cannot be used.
Card Freeze
Specific Magic Cards cannot be used.(1 turns)
Item Freeze
Items cannot be used.(1 turns)
Redraw Freeze
Redraw cannot be used.(1 turns)
Twin's Blessings
Ice-Make Extra Attack
Extra Attack Sword: Ataraxia
Extra Attack Sword: Tenrin
Strip off
Multiplies the effect of the next ATK Down and DEF Down debuffs by 2.
Rally
Nullifies block reduction at the end of the turn once.
Frostbite
The next attack received will be a critical hit(1.5x damage) .
Fatigue
Reduces redraw HP cost by +5%.(2 turns)
Curse
Takes damage equal to 5% of current HP when the draw pile is refilled.(3 turns)
Burning
Shock
Razorwind
Laceration
Luck
Double the Buff effects of the Dodge boost or Crit boost obtained next.
Prayer
Activate the additional effect of the next Celestial Spirit Magic Card used.
Finisher
The next hit will be a critical hit(1.5x damage) .
Focus
Extends the duration of the next Magic Card's buff effect by +1 turn.
+10 ATK UP
+10 Offense type damage
+50% Crit boost
Increases critical hit (1.5x damage) chance by 50%.
Poison
Take 6 damage at end of turn. (Ignores block.)
x2 Injury
When damaged, take an additional 2 damage. (2 turns)
Exit
Temporarily Excluded From Battle. If You Are The Last Person Standing, You Will Be Wiped Out.
Block Granting
Gain 3 blocks at the start of turn. (2 turns)
Block Granting
Gain 6 blocks at the start of turn. (2 turns)
Block Granting
Gain 6 blocks at the start of turn. (2 turns)
Block Granting
Gain 8 blocks at the start of turn. (2 turns)
No redraw cost
No redraw cost. (2 turns)
No redraw cost
No redraw cost. (2 turns)
-2% Redraw cost down
Reduces redraw HP cost by -2%.(2 turns)
+25% Magic Chain effect boost
Increases Magic Chain effect by +25%.(2 turns)
+25% Magic Chain effect boost
Increases Magic Chain effect by +25%.(2 turns)
+25% Magic Chain effect boost
Increases Magic Chain effect by +25%.(2 turns)
+25% Magic Chain effect boost
Increases Magic Chain effect by +25%.(2 turns)
+25% Magic Chain effect boost
Increases Magic Chain effect by +25%.(2 turns)
+25% Magic Chain effect boost
Increases Magic Chain effect by +25%.(2 turns)
+25% Magic Chain effect boost
Increases Magic Chain effect by +25%.(2 turns)
+25% Magic Chain effect boost
Increases Magic Chain effect by +25%.(2 turns)
+25% Magic Chain effect boost
Increases Magic Chain effect by +25%.(2 turns)
+25% Magic Chain effect boost
Increases Magic Chain effect by +25%.(2 turns)
+50% Magic Chain effect boost
Increases Magic Chain effect by +50%.(2 turns)
+25% Crit multiplier boost
Increases critical multiplier by +25%.(2 turns)
+50% Crit multiplier boost
Increases critical multiplier by +50%.(2 turns)
+25% Magic Chain effect boost
Increases Magic Chain effect by +25%.(2 turns)
+50% Magic Chain effect boost
Increases Magic Chain effect by +50%.(2 turns)
+25% Magic Chain effect boost
Increases Magic Chain effect by +25%.(2 turns)
+50% Magic Chain effect boost
Increases Magic Chain effect by +50%.(2 turns)
+100% Magic Chain effect boost
Increases Magic Chain effect by +100%.(2 turns)
+15% Magic Chain effect boost
Increases Magic Chain effect by +15%.(2 turns)
+50% Magic Chain effect boost
Increases Magic Chain effect by +50%.(1 turns)
+25% Crit multiplier boost
Increases critical multiplier by +25%.(2 turns)
+25% Crit multiplier boost
Increases critical multiplier by +25%.(2 turns)
+25% Crit multiplier boost
Increases critical multiplier by +25%.(2 turns)
+25% Crit multiplier boost
Increases critical multiplier by +25%.(2 turns)
+25% Crit multiplier boost
Increases critical multiplier by +25%.(2 turns)
+25% Crit multiplier boost
Increases critical multiplier by +25%.(2 turns)
+25% Crit multiplier boost
Increases critical multiplier by +25%.(2 turns)
+25% Crit multiplier boost
Increases critical multiplier by +25%.(2 turns)
+40% Crit multiplier boost
Increases critical multiplier by +40%.(2 turns)
+25% Crit multiplier boost
Increases critical multiplier by +25%.(2 turns)
+50% Crit multiplier boost
Increases critical multiplier by +50%.(2 turns)
+100% Crit multiplier boost
Increases critical multiplier by +100%.(2 turns)
+15% Crit multiplier boost
Increases critical multiplier by +15%.(2 turns)
+25% Crit multiplier boost
Increases critical multiplier by +25%.(1 turns)
+10% Dodge boost
10% chance to nullify attack or support (debuff). (2 turns) Will remove all dodge buffs if nullified.
+25% Dodge boost
25% chance to nullify attack or support (debuff). (1 turns) Will remove all dodge buffs if nullified.
+25% Dodge boost
25% chance to nullify attack or support (debuff). (2 turns) Will remove all dodge buffs if nullified.
+40% Dodge boost
40% chance to nullify attack or support (debuff). (2 turns) Will remove all dodge buffs if nullified.
+60% Dodge boost
60% chance to nullify attack or support (debuff). (2 turns) Will remove all dodge buffs if nullified.
+5% Crit boost
Increases critical hit (1.5x damage) chance by 5%. (2 turns)
+25% Crit boost
Increases critical hit (1.5x damage) chance by 25%. (1 turns)
Grant Celestial Extra Attack
Makes normal attacks trigger (0) Celestial Extra Attack(s) for (2 turns). Removed after triggering.
+10% Crit boost
Increases critical hit (1.5x damage) chance by 10%. (2 turns)
+20% Crit boost
Increases critical hit (1.5x damage) chance by 20%. (2 turns)
+30% Crit boost
Increases critical hit (1.5x damage) chance by 30%. (2 turns)
+40% Crit boost
Increases critical hit (1.5x damage) chance by 40%. (2 turns)
+3 DEF UP
+3 Defense type blocks (2 turns)
+5 DEF UP
+5 Defense type blocks (2 turns)
+8 DEF UP
+8 Defense type blocks (2 turns)
+12 DEF UP
+12 Defense type blocks (2 turns)
+20% Damage received
Increase damage taken by 20%. (3 turns)
+30% Damage received
Increase damage taken by 30%. (3 turns)
+25% Damage received
Increase damage taken by 25%. (3 turns)
+30% Damage received
Increase damage taken by 30%. (3 turns)
+20% Damage received
Increase damage taken by 20%. (3 turns)
+15% Damage received
Increase damage taken by 15%. (2 turns)
+20% Damage received
Increase damage taken by 20%. (2 turns)
+25% Damage received
Increase damage taken by 25%. (2 turns)
+25% Damage received
Increase damage taken by 25%. (2 turns)
+20% Damage received
Increase damage taken by 20%. (2 turns)
+25% Damage received
Increase damage taken by 25%. (2 turns)
+25% Damage received
Increase damage taken by 25%. (2 turns)
+1 ATK UP
+1 Offense type damage (2 turns)
+2 ATK UP
+2 Offense type damage (2 turns)
Attack Increase + 4
Attack Type Power + 4 (1T)
+3 ATK UP
+3 Offense type damage (2 turns)
+5 ATK UP
+5 Offense type damage (2 turns)
+8 ATK UP
+8 Offense type damage (2 turns)
Stan
Unable to take an action. (1 turns)
Stan
Unable to take an action. (1 turns)
Stan
Unable to take an action. (1 turns)
Stan
Unable to take an action. (1 turns)
Stan
Unable to take an action. (1 turns)
Stan
Unable to take an action. (1 turns)
Stan
Unable to take an action. (1 turns)
Stan
Unable to take an action. (1 turns)
Stan
Unable to take an action. (1 turns)
Stan
Unable to take an action. (1 turns)
+1 ATK UP
+1 Offense type damage (2 turns)
+3 ATK UP
+3 Offense type damage (2 turns)
+5 ATK UP
+5 Offense type damage (2 turns)
+3 DEF UP
+3 Defense type blocks (2 turns)
+6 DEF UP
+6 Defense type blocks (2 turns)
Poison
Take 3 damage at end of turn. (3 turns) (Ignores block.)
Poison
Take 8 damage at end of turn. (3 turns) (Ignores block.)
Stun
Card Freeze
Specific Magic Cards cannot be used.(2 turns)
Paralysis
Damage halved
Halves incoming damage to self or an ally once. ( turns)
Block Grant + 0
At The Start Of The Turn, Grant 0 Block (T) (Applies Defense Boost Effect)
Unblock
+50% Damage received
Increase damage taken by 50%. (3 turns)
Depletion
Maximum Magic Power - 1 (1 T)
Depletion
Maximum Magic Power - 2 (1 T)
+1 Max MP
Increases Max MP by 1 at the beginning of each turn. (1 turns)
+1 Max MP
Increases Max MP by 1 at the beginning of each turn. (1 turns)
+1 Max MP
Increases Max MP by 1 at the beginning of each turn. (1 turns)
+3 passive HP recovery
Recover 3 HP at the beginning of each turn. (2 turns)
Effect Turn Extension
Effect Turn Extension
+20% Crit boost
Increases critical hit (1.5x damage) chance by 20%. (2 turns)
Stun
Unable to take an action. (1 turns)
Stun
Unable to take an action. (1 turns)
Stun
Unable to take an action. (1 turns)
Stun
Unable to take an action. (1 turns)
Stun
Unable to take an action. (1 turns)
+3 ATK UP
+3 Offense type damage (2 turns)
+3 DEF UP
+3 Defense type blocks (2 turns)
+20% Crit boost
Increases critical hit (1.5x damage) chance by 20%. (2 turns)
+25% Dodge boost
25% chance to nullify attack or support (debuff). (2 turns) Will remove all dodge buffs if nullified.
PROVOKE
Targeted by enemies more often. (2 turns)
+5 Block Grant
Gain 5 blocks at the start of turn. (1 turns)
Debuff Block
Nullify Debuffs
Frost stance
Radiating Evil stance
Thunder Charge stance
Shield Strike stance
Radiating Evil stance
Super Jump stance
Ultra Rush
Retaliatory stance
Super Dive stance
Retaliatory stance
Eye Beam stance
Retaliatory stance
Retaliatory stance
High Command stance
Retaliatory stance
Pulverizing Evil stance
Crouching Evil stance
Retaliatory stance
Heavy Press stance
Heavy Press stance
Pulverizing Evil stance
Pulverizing Evil stance
Crouching Evil stance
Diffusion Cannon stance
Diffusion Cannon stance
+15 ATK UP
+15 Offense type damage (3 turns)
Hyôma no Gôken stance
Counter stance
Hyôma no Gekikô stance
Colossal Absorption stance
Crushing Fangs stance
Fury stance
Eternal Flare stance
Fury stance
Eternal Flare stance
Magic teleporter activation
Magic generator activation
Magic teleporter activation
Magic retaliator activation
Magic teleporter activation
Magic generator activation
Debilitating Abyss stance
Death's Call
Debilitating Abyss stance
Debilitating Abyss stance
Death's Call
Stun
Leave
Temporarily flee from battle. If last person remaining, it counts as a defeat.
Counter Buff
Iron Body
Reduces damage taken to 1.
Iron Body
Reduces damage taken to 1.
Anti-Magic Barrier
Reduces damage taken by attacks other than normal attack to 1.
Anti-magic barrier
Reduce Damage Taken From Non-Normal Attacks To 1
Synchronicity
Becomes stronger if last standing after allies have been defeated.
Explosive stance
+5 ATK UP
+5 Offense type damage
+5 DEF UP
+5 Defense type blocks ( turns)
+5 ATK UP
+5 Offense type damage